Deep below a desolate Utah mountain lies the largest platinum deposit ever discovered. A billion-dollar find, it waits for any company that can drill a world’s record, three-mile-deep mine shaft. EarthCore is the company with the technology, the resources and the guts to go after the mother lode. Young executive Connell Kirkland is the company’s driving force, pushing himself and those around him to uncover the massive treasure. But at three miles below the surface, where the rocks are so hot they burn bare skin, something has been waiting for centuries. Waiting …and guarding. Kirkland and EarthCore are about to find out first-hand why this treasure has never been unearthed.
This started so great. The anticipation and mystery.
I love this stuff but I fear that Douglas Preston & Lincoln Child have completely spoiled me.
The protagonist,(Connell), experiences a heart-breaking loss at the beginning of the story. Unfortunately, this turns him into a complete anti-social jerk that only lives for his career. I understand him but I don’t like him. Luckily I don’t need to like him, just be interested in him. Through the process of horror and survival in the caves where he had hoped to make his company billions, he tries to redeem himself. The change in his actions seemed trite and unbelievable to me.
This cast of characters include; a psychopathic ex-NSA agent, a narcissistic genius, a naive archeologist as well as two ex-military security personnel. Quite frankly the ‘token’ ex-military personnel were the only two characters I liked.
They get trapped miles below the surface and have to make their way even further down in order to eventually find a path to safety. With the use of ‘Kool Suits’ they are able to tolerate the high temperatures, but the suits are not armor and a tear can compromise the suits integrity. On top of that, there are some very bad things waiting for them
Like I said before, this is usually a plot that grips me but instead of the terror ramping up, it fizzled for me. The characters seemed to be modeled on some action/horror archetype someone wrote in the 80’s. The female lead was an idealogical airhead of the ‘save the artifacts, not yourself’ variety. All the makings for a fantastic horror/action-adventure were there but it felt rushed and skeletal.